Automate Battle.net client tweaks via home activation
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parent
79ba19161f
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@ -0,0 +1,48 @@
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{
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config,
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lib,
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pkgs,
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...
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}:
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with lib;
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let
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cfg = config.modules.battlenet;
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yq = "${pkgs.yq}/bin/yq";
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jq = "${pkgs.jq}/bin/jq";
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in
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{
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config = mkIf cfg.enable {
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# Battle.net is installed manually through Lutris, which creates the game
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# config and wine prefix outside of Home Manager's control. The Lutris
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# installer script writes HardwareAcceleration "false" (software rendering,
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# which breaks Battle.net's CEF UI repainting under XWayland), so patch it
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# and the game env after every rebuild. Re-run the rebuild after installing
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# Battle.net for these tweaks to land.
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home.activation.battlenetClientTweaks = hm.dag.entryAfter [ "writeBoundary" ] ''
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shopt -s nullglob
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for game in "$HOME"/.local/share/lutris/games/battlenet*.yml; do
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prefix=$(${yq} -r '.game.prefix // ""' "$game" 2>/dev/null) || continue
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for configFile in "$prefix"/drive_c/users/*/AppData/Roaming/Battle.net/Battle.net.config; do
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[ -e "$configFile" ] || continue
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if [ "$(${jq} -r '.Client.HardwareAcceleration // ""' "$configFile" 2>/dev/null)" != "true" ]; then
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${jq} '.Client.HardwareAcceleration = "true"' "$configFile" > "$configFile.tmp" && mv "$configFile.tmp" "$configFile"
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fi
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done
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# GE-Proton's Wayland driver breaks Battle.net's CEF window sizing and
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# painting, and Xalia misrenders the client, so pin both off.
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if [ "$(${yq} -r '.system.env.PROTON_USE_XALIA // ""' "$game" 2>/dev/null)" != "0" ]; then
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${yq} --in-place --yaml-output '.system.env.PROTON_USE_XALIA = "0"' "$game"
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fi
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if [ "$(${yq} -r '.system.env.WINE_SIMULATE_WRITECOPY // ""' "$game" 2>/dev/null)" != "1" ]; then
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${yq} --in-place --yaml-output '.system.env.WINE_SIMULATE_WRITECOPY = "1"' "$game"
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fi
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if [ -n "$(${yq} -r '.system.env.PROTON_ENABLE_WAYLAND // ""' "$game" 2>/dev/null)" ]; then
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${yq} --in-place --yaml-output 'del(.system.env.PROTON_ENABLE_WAYLAND)' "$game"
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fi
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done
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shopt -u nullglob
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'';
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};
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}
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@ -3,6 +3,7 @@
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}:
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{
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imports = [
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./battlenet.nix
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./direnv.nix
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./discord.nix
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./dictation.nix
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